Preserving media is how we preserve the past And his most recent video on the subject is more or less the jumping off point for this piece. Now first and foremost, I want to give credit to Ross Scott from Accursed Farms who has been reporting on this issue for quite while now in his Dead Game News format. It is the issue that games aren't made to last under the guise of copyright protection. The underlying evil here is not greedy game publishers deciding their work isn't worth preserving anymore. What you can fault Ubisoft and pretty much everyone else for, is the fact that these games have never been future proofed - which gives way to a larger issue we'll get into in just a moment. And this was by far not the first time this happened, even recently.Īgain, kind of a dick move by Ubisoft but can you really expect them to keep running a service that gets probably used a few times a month? Nah. ![]() But for once, Ubisoft isn't completely at fault here. ![]() ![]() I mean yeah, if I read that some game I bought but haven't played yet gets shut down, I'd get mad too. ![]() And seriously, what reason would they have to keep servers live that only cost them money? It is a economic business decision, it's worth understanding those servers require regular maintenance, personal to do said maintenance and costs lots of money on a monthly basis.īut video game social media did what video game social media does, getting mad over an issue that they don't fully understand. Because as companies, they have to make money. At this point, I wonder how anyone can be surprised that Ubisoft and other big companies are taking away access to multiplayer and DLC activated by servers.
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